Planeshift introduces two new mechanics to the Invasion cycle while expanding two mechanics introduced in the last set. Gating: Allows you to play under-cost spells by returning other cards to your hand. Familiars: Are returning creatures that reduce the cost of other spells. Domains: Are cards that get better with the more types of basic land you control. Kickers: Are cards that allow you to pay an additional cost to make creatures and spells bigger and better. |